Blockchain Conquering Esports Industry
eSports at a Glance
eSports is a relatively new phenomenon that, however, managed to spawn a booming industry. Being in fact a form of competitive gaming, this discipline has already been added to the programme of 2022 Asian Games, and may even become a part of 2024 Olympics.
With the number of online gaming platforms steadily increasing, the overall revenues of the industry is likely to reach $1.5 billion by 2020. The audience of eSports events has reached nearly 400 million people in 2017 alone, with 191 million being devoted enthusiasts. As for players themselves, the Global eSports Market Report has estimated their number to reach 58.4 million by the end of 2017.
Click here to read the full article
Latest posts by Sami Mebazaa (see all)
- Société Générale se voit en « rampe de lancement » des startups - 16 November 2017
- Lucibel : 1 ère installation de sa solution « LiFi by Lucibel » - 13 November 2017
- Messenger : les paiements entre amis arrivent en France - 8 November 2017